Why we started
Mystery nights are one of the best things a group of friends can do together, and most of them start with an evening of homework. Someone prints the booklets, assigns the roles, reads the rules, and then spends the party running it instead of playing.
We wanted the good part without the homework. So we build cases that run themselves: the suspects talk, the evidence arrives on its own schedule, and a voice on the radio keeps you moving when you get stuck. Everyone in the room gets to be a detective, including whoever bought the game.
What we believe
Fair play, always. Every fact you need to solve the case is on screen before you're asked to name the culprit. If you go back through the evidence afterward, the answer was there all along.
Everyone plays. No roles to memorize, no host, no acting. If your group wants to split the evidence and argue, the game is built for that.
Story first. We would rather ship one case that holds together than three that don't. Each suspect has a want, a secret and a lie, and each one is worth questioning.
One fair price. You buy the case once for the whole group. No subscription you have to remember to cancel, no shipping, no extra-player packs.
How a case gets made
Every case starts from the ending. We decide what really happened, minute by minute, and then work backward to the clues that prove it. Each clue gets checked against every suspect, so there is one answer the evidence supports and the others fall apart under questioning.
Then the suspects get their voices. Each character has a voice brief: how they speak, what they're hiding, how they sound when they're caught. Every line is directed and checked one at a time. Next come the art, the locks, the hints, and playtesting.
About the voices and art
Our suspects are voiced with AI, and some of our art is made with AI tools. We say so up front because you should know what you're buying. The tools let a small studio give every character a real voice, which a printable kit can't. The story, the clues, the direction of every line and the final say on every image are ours.
Talk to us
Played a case and want to tell us how it went? Found a clue that didn't land? Write to [email protected]. A person in the case room reads every message.